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Pilgrims

508349262Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 47m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bengalis · China
718
+16
🇧🇷 Spanish · Brazil
709
+16
🇬🇧 Cumans · United Kingdom
681
+17
🇺🇸 Malay · United States
655
+18
🇺🇸 Spanish · United States
766
-18
🇨🇱 Maya · Chile
703
-17
🇨🇱 Britons · Chile
695
-16
🇨🇱 Khmer · Chile
676
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,383 10:07 24:11 45:21 ⛏ Fish Boom into Fire Galleys
43 2,082 11:01 27:14 — ⚔ Archer Rush
39 1,885 11:42 20:45 41:30 ⛏ FC into Fish Boom
27 1,280 14:07 30:08 — ⚔ Fish Boom into Fire Galleys into Scouts into Towers
18 844 11:27 17:59 43:35 ⛏ Fish Boom FC
16 771 16:12 27:00 36:07 ⚔ Fish Boom into Fire Galleys into Towers
15 717 12:40 17:46 — ⛏ Fish Boom FC
15 696 14:58 18:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,995 12,565 7,995 3,250 41,805 45,675
11,540 13,815 5,260 4,950 35,565 43,025
14,320 11,935 6,145 1,625 34,025 40,737
9,655 14,370 4,645 2,575 31,245 35,337
14,595 7,250 5,050 100 26,995 30,350
10,300 12,810 1,515 1,620 26,245 27,502
8,120 8,454 2,715 1,700 20,989 22,517
7,580 9,275 2,855 200 19,910 21,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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