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Pilgrims

508335971Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 54m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
815
+13
🇧🇷 Spanish · Brazil
780
+14
🇺🇸 Japanese · United States
775
+14
🇹🇷 Cumans · Türkiye
731
+16
🇺🇸 Spanish · United States
799
-16
🇨🇱 Maya · Chile
731
-14
🇨🇱 Britons · Chile
723
-14
🇨🇱 Khmer · Chile
702
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,415 12:30 26:28 43:14 ⚔ Fish Boom into Archers
27 1,476 11:37 19:02 33:48 ⛏ Fish Boom into Fire Galleys FC
22 1,191 15:39 25:46 43:57 ⚔ Fish Boom into Drush into Fire Galleys FC
18 964 13:44 22:23 39:44 ⛏ Fish Boom into Fire Galleys
14 749 11:02 28:06 34:31 ⚔ Fish Boom into Galleys into Towers FC
14 753 15:52 21:26 49:40 ⚔ Drush into Fish Boom FC into Fire Galleys into Scouts
13 729 17:02 21:46 36:42 ⛏ Fish Boom FC
13 716 14:11 17:42 34:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,825 36,295 12,695 3,550 69,365 76,114
16,485 21,665 9,695 4,400 52,245 57,826
20,670 8,805 9,275 2,900 41,650 43,893
17,485 9,145 11,440 2,255 40,325 44,858
13,375 17,820 5,720 2,350 39,265 49,969
16,410 9,740 6,440 2,220 34,810 51,766
11,515 13,155 4,755 1,755 31,180 31,855
10,440 9,970 4,355 1,060 25,825 26,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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