AoeStats
← Imperio Argentino

Arena

509259502Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 39m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
818
+10
🇨🇱 Byzantines · Chile
653
+17
🇨🇱 Franks · Chile
622
+18
🇦🇷 Koreans · Argentina
752
-19
🇨🇦 Khmer · Canada
683
-15
🇦🇷 Lithuanians · Argentina
577
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,235 10:33 15:37 28:59 ⛏ Fast Castle
15 591 12:37 20:45 31:34 ⛏ Fast Castle
11 430 12:20 22:36 31:47 ⛏ Fast Castle
10 401 14:08 21:40 — ⛏ Fast Castle
10 409 12:44 21:34 29:42 ⛏ Fast Castle
9 365 15:19 26:50 38:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,600 12,355 7,875 2,400 37,230 41,822
12,380 12,450 5,140 2,150 32,120 35,138
10,835 7,195 5,820 1,565 25,415 32,831
9,785 8,015 2,345 3,015 23,160 26,015
11,190 6,150 3,270 1,660 22,270 26,157
11,115 6,910 2,745 1,500 22,270 24,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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