AoeStats
← Imperio Argentino

Oasis

508678735Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 55m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
561
+15
🇦🇷 Persians · Argentina
514
+17
🇨🇴 Malians · Colombia
506
+17
🇦🇷 Spanish · Argentina
600
-19
🇨🇳 Franks · China
544
-17
🇮🇹 Aztecs · Italy
453
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 1,052 16:49 23:20 39:57 ⛏ Fast Castle
16 884 12:22 19:57 44:08 ⚔ Scout Rush
12 687 11:14 22:49 41:37 ⛏ Fast Castle
12 683 17:53 27:24 48:47 ⚔ Skirmisher Rush
9 519 13:25 30:44 — ⚔ Towers into Scouts into Skirms
7 373 10:18 23:24 36:29 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,560 18,675 15,470 4,600 62,305 72,372
27,185 16,235 9,825 3,405 56,650 62,031
23,415 13,105 15,810 3,560 55,890 60,814
14,745 11,011 6,630 2,235 34,621 37,870
10,780 4,450 4,060 0 19,290 25,746
7,780 4,525 2,620 1,035 15,960 16,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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