AoeStats
← Imperio Argentino

Arabia

508676678Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 52m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
671
+13
🇮🇹 Ethiopians · Italy
596
+17
🇪🇸 Tatars · Spain
609
-15
🇦🇷 Spanish · Argentina
600
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,114 10:37 40:02 — ⚔ Scout Rush
20 1,074 11:46 32:00 50:49 ⚔ Archer Rush
18 960 11:52 27:12 45:13
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,550 8,555 5,385 1,000 26,490 30,129
12,970 7,060 4,025 910 24,965 30,918
9,900 7,205 3,005 4,095 24,205 23,960
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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