AoeStats
← IIIIIIIIIII2155

QS Arena

503539444Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 51m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1038
+12
🇩🇪 Britons · Germany
1017
+13
🇨🇱 Vikings · Chile
992
+14
🇨🇦 Cumans · Canada
988
+15
🇺🇸 Bengalis · United States
1005
-16
🇺🇸 Burgundians · United States
965
-14
🇺🇸 Franks · United States
949
-13
🇺🇸 Berbers · United States
907
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,984 7:04 19:36 30:28 ⛏ Fast Castle
28 1,425 7:50 13:31 28:02 ⛏ Fast Castle
26 1,323 7:44 12:17 27:46 ⛏ Fast Castle
25 1,285 7:17 15:23 30:12 ⛏ Fast Castle
24 1,233 8:59 12:10 30:40 ⛏ Fast Castle
23 1,187 8:07 11:49 25:07 ⛏ Fast Castle
17 870 8:42 12:57 30:29 ⛏ Fast Castle
14 721 8:36 12:40 27:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,645 41,815 9,605 2,455 90,520 100,101
43,960 16,185 18,900 4,330 83,375 90,212
33,830 18,475 27,415 1,600 81,320 92,520
31,315 19,925 14,090 940 66,270 71,942
31,720 15,655 13,665 4,300 65,340 87,618
23,485 14,395 15,875 4,515 58,270 74,543
22,130 24,460 8,265 2,320 57,175 77,805
21,280 21,510 9,525 2,110 54,425 58,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.