Arabia
509220356Analyzed1v1 RM
·
5d ago on Sep 25, 2026·
55m 36s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
MandrakePOE's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,844 analysed 1v1 players on Arabia.
MandrakePOE
D
Feudal Age
14:05
vs 9:49
btm 2%
Castle Age
27:37
vs 21:49
btm 5%
Imperial Age
38:32
vs 38:59
top 46%
eAPM
9
vs 39
btm 1%
First military
35:58
vs 10:33
btm 0%
▼
Slow Feudal Age at 14:05 — slower than 98% of analysed players on Arabia
▼
Slow Castle Age at 27:37 — slower than 95% of analysed players on Arabia
▼
Low eAPM (9) — busier hands win idle time back
▼
Loom after the Feudal click (11:56) — usually safest before it
▼
First military only at 35:58 (Cataphract) — later than 100% of analysed players on Arabia
▼
Town centers idle 4:27 of the first 27:37 — keep villagers queued
QuenelleBoy92
D
Feudal Age
14:27
vs 9:49
btm 1%
Castle Age
24:45
vs 21:49
btm 16%
Imperial Age
32:41
vs 38:59
top 5%
eAPM
10
vs 39
btm 1%
First military
17:09
vs 10:33
btm 10%
▼
Slow Feudal Age at 14:27 — slower than 99% of analysed players on Arabia
▼
Slow Castle Age at 24:45 — slower than 84% of analysed players on Arabia
▲
Fast Imperial Age at 32:41 — faster than 95% of analysed players on Arabia
▼
Low eAPM (10) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 17:09 (Scout Cavalry) — later than 90% of analysed players on Arabia