AoeStats
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Nomad

510412746Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 53m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wu · Argentina
1220
+13
🇨🇴 Turks · Colombia
1215
+14
🇧🇷 Italians · Brazil
1200
+14
🇦🇷 Huns · Argentina
1194
+14
🇦🇷 Wu · Argentina
1223
-16
🇦🇷 Vietnamese · Argentina
1167
-14
🇦🇷 Vikings · Argentina
1143
-13
🇦🇷 Koreans · Argentina
1109
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,368 15:04 21:07 — ⛏ Fish Boom FC
34 1,796 13:32 19:13 43:51 ⛏ Fish Boom FC
26 1,395 14:58 24:17 35:52 ⚔ Fish Boom into Scouts
24 1,266 13:21 20:34 30:49 ⚔ Fish Boom FC into Archers
21 1,136 15:05 22:49 47:42 ⚔ Fish Boom into Scouts into Fire Galleys
20 1,078 14:13 22:31 49:08 ⛏ Fish Boom
18 981 15:58 21:37 30:58 ⛏ Fish Boom FC
16 877 14:33 24:37 43:39 ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
23,820 23,691 14,300 2,700 64,511 71,934
19,795 19,347 15,290 1,580 56,012 58,243
21,430 16,564 8,380 2,350 48,724 55,524
18,220 15,354 9,875 4,180 47,629 53,492
16,930 20,560 5,240 2,220 44,950 53,038
15,675 12,380 8,040 1,315 37,410 41,654
5,725 15,365 3,865 2,175 27,130 30,333
9,700 11,994 3,030 2,240 26,964 29,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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