AoeStats
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Baltic

510397230Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 0m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burmese · Argentina
1231
+13
🇪🇸 Spanish · Spain
1186
+15
🇲🇽 Bulgarians · Mexico
1165
+16
🇪🇸 Vikings · Spain
1145
+17
🇨🇴 Spanish · Colombia
1228
-17
🇺🇸 Dravidians · United States
1200
-17
🇺🇸 Malians · United States
1139
-14
🇨🇴 Muisca · Colombia
1119
-13
Player eAPM Actions Feudal Castle Imperial Opening
114 13 — — —
96 11 — — —
96 11 — — —
88 10 — — —
70 8 — — —
61 7 — — —
53 6 — — —
53 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 25 0 0 275 —
250 25 0 0 275 —
200 50 0 0 250 —
150 50 0 0 200 —
150 50 0 0 200 —
150 25 0 0 175 —
50 50 0 0 100 —
0 0 0 0 0 —
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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