AoeStats
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Arena

510390428Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 49m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1215
+16
🇦🇷 Vietnamese · Argentina
1207
+16
🇨🇳 Spanish · China
1191
+17
🇲🇽 Byzantines · Mexico
1158
+18
🇩🇪 Dravidians · Germany
1356
-22
🇺🇸 Koreans · United States
1219
-17
🇺🇸 Persians · United States
1144
-14
🇿🇦 Mongols · South Africa
1135
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,843 11:56 15:34 33:59 ⛏ Fast Castle
31 1,510 10:14 14:02 28:16 ⛏ Fast Castle
29 1,415 11:13 16:07 41:05 ⛏ Fast Castle
28 1,385 10:38 16:32 34:13 ⛏ Fast Castle
24 1,177 10:44 15:40 33:11 ⛏ Fast Castle
24 1,201 9:55 16:25 34:00 ⛏ Fast Castle
20 957 11:42 15:35 29:26 ⛏ Fast Castle
17 850 11:12 14:49 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,220 23,525 13,070 2,300 70,115 85,663
32,685 15,555 13,650 2,995 64,885 79,946
21,665 25,295 11,405 1,500 59,865 67,040
25,730 23,360 8,565 1,550 59,205 74,150
17,920 23,035 14,715 2,250 57,920 61,411
23,030 15,700 10,025 2,580 51,335 56,648
21,595 11,355 6,115 1,990 41,055 49,405
17,565 17,490 3,740 835 39,630 48,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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