AoeStats
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Nomad

510221382Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 65m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1203
+16
🇦🇷 Wu · Argentina
1199
+16
🇺🇸 Malay · United States
1180
+17
🇦🇷 Saracens · Argentina
1155
+31
🇺🇸 Spanish · United States
1314
-21
🇨🇳 Huns · China
1239
-18
🇺🇸 Gurjaras · United States
1154
-15
🇲🇽 Lithuanians · Mexico
1098
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,946 16:09 19:57 35:11 ⛏ Fish Boom FC
36 2,386 13:33 19:30 36:11 ⛏ Fish Boom into Galleys FC
35 2,328 13:59 18:56 33:57 ⛏ Fish Boom FC
30 1,970 12:50 17:14 33:31 ⛏ Fish Boom FC
29 1,888 16:10 22:18 37:15 ⚔ FC into Scouts
20 1,312 13:43 18:31 40:23 ⛏ Fast Castle
19 1,261 15:38 20:13 46:03 ⛏ Fast Castle
16 1,034 13:57 23:29 38:48 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
34,945 30,665 27,665 2,900 96,175 108,710
42,750 13,340 33,570 1,150 90,810 95,254
27,925 22,160 19,520 7,400 77,005 84,699
31,165 23,943 16,070 5,500 76,678 102,586
28,385 19,554 14,475 4,355 66,769 71,660
29,635 23,238 8,550 2,045 63,468 64,772
20,955 20,015 8,135 2,910 52,015 64,617
29,100 10,738 2,735 950 43,523 56,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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