AoeStats
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Nomad

510197885Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 49m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Bohemians · Morocco
1241
+15
🇲🇽 Vikings · Mexico
1197
+17
🇦🇷 Huns · Argentina
1181
+17
🇦🇷 Poles · Argentina
1109
+20
🇯🇴 Wu · Jordan
1257
-19
🇯🇴 Burgundians · Jordan
1248
-19
🇺🇸 Khitans · United States
1233
-18
🇵🇱 Byzantines · Poland
1102
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,344 14:10 21:03 34:59 ⛏ Fish Boom into Galleys FC
39 1,900 15:23 19:17 49:02 ⛏ Fish Boom FC
39 1,924 14:04 20:27 48:19 ⛏ Fish Boom FC
34 1,671 13:27 17:16 33:57 ⛏ Fish Boom FC
32 1,562 14:12 20:36 40:43 ⛏ Fish Boom into Fire Galleys FC
30 1,481 13:47 19:39 36:21 ⛏ Fish Boom FC
26 1,272 13:00 20:53 46:12 ⚔ Fish Boom into Scouts
24 1,189 13:51 17:49 36:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,365 20,455 16,220 1,850 67,890 74,218
15,675 25,135 13,705 5,800 60,315 74,502
12,495 18,445 13,230 2,430 46,600 56,872
18,440 14,835 10,090 2,245 45,610 54,507
18,375 15,289 7,250 2,450 43,364 47,379
14,790 11,488 6,295 1,225 33,798 38,489
12,745 9,622 3,600 1,150 27,117 30,000
7,135 8,665 3,260 2,550 21,610 23,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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