AoeStats
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Lombardia

510191469Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 26m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1217
+13
🇦🇷 Franks · Argentina
1185
+14
🇦🇷 Spanish · Argentina
1148
+16
🇧🇷 Mongols · Brazil
1040
+21
🇷🇺 Maya · Russia
1212
-19
🇺🇸 Malians · United States
1160
-17
🇫🇷 Jurchens · France
1134
-15
🇲🇹 Wei · Malta
1078
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 1,786 9:04 20:18 — ⚔ Scout Rush
38 997 11:37 16:14 — ⛏ Fast Castle
32 862 10:19 24:33 — ⚔ Scout Rush
14 378 10:41 — —
12 331 — — —
8 205 — — —
8 218 11:26 — —
0 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,825 3,865 1,450 750 12,890 13,859
6,170 4,260 1,315 0 11,745 11,930
4,945 3,864 605 200 9,614 9,203
2,000 550 0 0 2,550 3,238
1,500 534 50 0 2,084 2,874
1,300 450 0 0 1,750 1,994
1,200 150 50 0 1,400 1,276
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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