AoeStats
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Oasis

510188158Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 25m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1149
+15
🇩🇪 Malay · Germany
1138
+15
🇦🇷 Armenians · Argentina
1133
+15
🇺🇸 Chinese · United States
1104
+16
🇫🇷 Magyars · France
1231
-20
🇫🇷 Teutons · France
1139
-16
🇫🇷 Gurjaras · France
1083
-14
🇫🇷 Persians · France
1014
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 993 9:37 22:35 — ⚔ Scout Rush
33 830 10:53 21:52 — ⚔ Archer Rush
28 693 10:20 — — ⚔ Scouts into Skirms
24 598 10:36 — — ⚔ Archer Rush
24 599 11:55 15:30 — ⛏ Fast Castle
21 517 9:56 22:56 — ⚔ Scout Rush
20 493 12:00 15:54 — ⛏ Fast Castle
18 464 10:39 14:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,175 4,470 765 100 13,510 13,985
5,650 5,205 2,405 100 13,360 14,254
6,345 4,580 1,220 200 12,345 13,461
5,545 4,290 1,400 100 11,335 13,021
3,965 4,157 655 850 9,627 10,070
5,000 3,266 400 125 8,791 10,340
3,465 2,897 1,330 125 7,817 9,729
3,790 3,305 145 125 7,365 9,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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