AoeStats
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Pilgrims

509757020Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 39m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
40 1,602 11:40 17:02 — ⛏ Fish Boom FC
37 1,462 13:05 19:47 — ⛏ Fish Boom into Fire Galleys FC
36 1,452 11:52 19:31 — ⛏ Fish Boom into Fire Galleys FC
28 1,105 10:35 15:00 — ⛏ Fish Boom FC
20 783 13:06 29:49 — ⛏ Fish Boom
20 789 14:27 18:11 — ⛏ Fish Boom FC into Galleys
17 686 11:30 15:51 — ⛏ Fish Boom into Galleys FC
8 322 13:12 — — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
16,480 14,045 2,740 305 33,570 33,629
7,870 17,760 5,510 1,400 32,540 32,893
15,195 7,469 4,940 500 28,104 28,399
8,630 8,100 6,240 950 23,920 24,841
7,960 7,954 2,030 1,905 19,849 21,398
4,545 9,155 4,005 750 18,455 18,572
3,300 5,305 1,075 100 9,780 10,293
1,550 2,735 450 240 4,975 5,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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