AoeStats
← Chiqui Magia

African Clearing

505300543Analyzed
3v3 RM · 23d ago on Sep 8, 2026· 38m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
1489
+15
🇦🇷 Franks · Argentina
1414
+19
🇨🇷 Burgundians · Costa Rica
1404
+18
🇦🇷 Aztecs · Argentina
1474
-18
🇦🇷 Gurjaras · Argentina
1447
-17
🇦🇷 Georgians · Argentina
1446
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 2,166 12:56 23:28 — ⚔ Scout Rush
45 1,717 12:06 22:53 — ⚔ Scout Rush
36 1,384 13:38 17:23 33:00 ⛏ Fast Castle
33 1,276 12:20 25:07 — ⚔ Archers into Towers
31 1,196 13:08 16:59 — ⛏ Fast Castle
26 1,014 14:44 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,600 13,416 5,630 2,275 37,921 38,456
7,270 8,472 3,525 960 20,227 22,960
7,990 7,735 2,360 1,205 19,290 21,725
7,895 6,024 2,430 1,600 17,949 20,096
8,370 5,283 1,835 950 16,438 17,854
4,665 4,604 100 1,495 10,864 12,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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