AoeStats
← Chiqui Magia

Arena

505292204Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 55m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
1418
+19
🇩🇪 Gurjaras · Germany
1415
+18
🇦🇷 Maya · Argentina
1493
-19
🇦🇷 Inca · Argentina
1464
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 2,501 10:40 14:38 29:58 ⛏ Fast Castle
41 2,280 10:31 14:08 34:21 ⛏ Fast Castle
38 2,093 8:41 21:29 39:35 ⚔ Towers into Archers
37 2,032 10:04 15:50 41:28 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
50,460 24,685 20,555 6,355 102,055 107,511
25,460 27,188 11,795 2,365 66,808 75,288
29,470 20,931 10,375 3,050 63,826 68,561
24,370 15,926 11,340 1,985 53,621 66,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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