AoeStats
← Azaghâl

Arena

506486619Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 60m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
924
+11
🇨🇳 Gurjaras · China
869
+13
🇩🇪 Romans · Germany
837
+15
🇨🇳 Hindustanis · China
788
+17
🇩🇪 Britons · Germany
834
-15
🇧🇷 Teutons · Brazil
817
-14
🇬🇧 Aztecs · United Kingdom
802
-14
🇮🇳 Khmer · India
786
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,195 11:13 20:09 31:46 ⛏ Fast Castle
20 1,211 12:27 16:31 35:25 ⛏ Fast Castle
19 1,186 12:22 22:18 35:58
13 769 11:47 26:16 39:23 ⛏ Fast Castle
13 799 14:23 18:04 22:39 ◆ FC into Fast Imp
8 479 11:51 21:05 47:20 ⛏ Fast Castle
6 377 11:40 — —
0 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
32,050 16,170 23,090 2,250 73,560 91,565
24,810 26,135 14,405 3,255 68,605 95,520
33,655 14,835 14,725 3,650 66,865 88,121
22,730 24,735 13,555 3,230 64,250 82,824
23,610 15,790 11,270 1,500 52,170 62,096
22,025 15,585 9,830 2,535 49,975 54,637
2,325 1,045 0 0 3,370 4,127
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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