AoeStats
← kastdavid

Nomad

510571578Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 30m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Byzantines · Netherlands
948
+17
🇳🇱 Ethiopians · Netherlands
916
+18
🇧🇷 Britons · Brazil
1000
-56
🇦🇷 Burgundians · Argentina
943
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 788 13:55 21:12 — ⛏ Fish Boom FC
23 694 15:20 19:28 — ⚔ Fish Boom into Archers
15 443 15:24 25:54 — ⚔ Fish Boom into Towers into Archers
5 166 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,475 9,620 2,525 300 17,920 20,204
5,170 3,028 2,480 775 11,453 11,794
2,650 2,400 430 725 6,205 6,434
1,250 1,390 0 105 2,745 3,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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