AoeStats
← kastdavid

Nomad

509929772Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 49m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vikings · Czechia
987
+15
🇨🇿 Huns · Czechia
967
+15
🇳🇱 Magyars · Netherlands
963
-15
🇳🇱 Vietnamese · Netherlands
961
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,327 13:26 23:47 38:46 ⚔ Fish Boom into Scouts
27 1,369 14:30 26:53 45:18 ⚔ Fish Boom into Archers
26 1,308 14:32 20:37 — ⛏ Fast Castle
22 1,118 14:33 21:01 32:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,730 22,250 15,690 2,550 58,220 68,031
15,735 13,189 9,565 2,450 40,939 44,221
14,695 11,360 7,810 2,000 35,865 37,695
9,975 12,978 9,285 2,250 34,488 45,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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