AoeStats
← mryendl2410

Black Forest

510333545Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 40m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1373
+12
🇳🇴 Khmer · Norway
1302
+15
🇨🇳 Bulgarians · China
1295
+15
🇵🇪 Japanese · Peru
1276
+16
🇺🇸 Mongols · United States
1325
-15
🇨🇳 Wu · China
1299
-15
🇻🇳 Britons · Vietnam
1282
-15
🇨🇳 Burgundians · China
1229
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,998 13:41 25:00 — ⛏ Fast Castle
35 1,437 10:11 21:51 36:41 ⚔ M@A Rush
33 1,366 11:17 14:57 29:34 ⛏ Fast Castle
30 1,218 12:53 16:30 34:30 ⛏ Fast Castle
29 1,173 11:45 15:24 30:23 ⛏ Fast Castle
28 1,128 11:04 15:27 34:36 ⛏ Fast Castle
27 1,097 11:04 14:07 33:16 ⛏ Fast Castle
19 785 11:30 16:23 29:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,030 22,303 10,280 1,510 55,123 62,688
22,835 16,180 12,305 3,050 54,370 66,480
24,585 14,435 7,680 1,705 48,405 53,081
24,690 9,000 11,005 1,500 46,195 48,694
15,285 8,660 6,695 200 30,840 33,350
11,465 9,556 5,475 2,050 28,546 31,239
10,100 9,112 6,390 300 25,902 29,462
7,890 4,774 1,860 1,460 15,984 19,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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