AoeStats
← mryendl2410

African Clearing

510328240Analyzed
4v4 RM · 8h ago on Sep 30, 2026· 43m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Spanish · Vietnam
1286
+14
🇨🇳 Bulgarians · China
1281
+14
🇻🇳 Britons · Vietnam
1267
+15
🇹🇷 Dravidians · Türkiye
1258
+15
🇵🇪 Japanese · Peru
1294
-18
🇨🇳 Inca · China
1237
-14
🇨🇳 Franks · China
1215
-13
🇨🇳 Bengalis · China
1203
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,284 16:03 20:29 — ⛏ Fast Castle
46 2,003 14:21 25:56 — ⚔ Scouts into Fish Boom
38 1,657 14:09 19:41 37:15 ⚔ Archers FC
38 1,637 14:57 19:50 — ⛏ Fast Castle
37 1,614 13:50 17:37 — ⛏ Fast Castle
36 1,539 14:46 18:31 40:19 ⛏ Fast Castle
29 1,249 15:14 19:47 35:20 ⛏ Fast Castle
24 1,027 14:29 18:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,760 11,617 7,940 3,150 38,467 40,285
13,400 14,025 7,380 1,170 35,975 39,376
16,310 11,020 4,870 2,350 34,550 36,197
16,395 7,660 5,930 2,650 32,635 39,928
12,350 11,245 6,260 1,640 31,495 34,025
10,765 6,740 7,365 300 25,170 28,461
8,175 9,806 1,845 440 20,266 21,063
8,240 3,785 815 850 13,690 13,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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