AoeStats
← mryendl2410

Black Forest

510284900Analyzed
3v3 RM · 15h ago on Sep 30, 2026· 37m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1291
+14
🇪🇸 Persians · Spain
1185
+19
🇭🇰 Malay · Hong Kong SAR China
1166
+19
🇻🇳 Persians · Vietnam
1361
-22
🇦🇺 Britons · Australia
1211
-16
🇦🇷 Bohemians · Argentina
1168
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,672 11:49 15:30 30:26 ⛏ Fish Boom FC
38 1,433 13:22 20:49 — ⚔ Fish Boom FC into Skirms
31 1,171 9:18 21:34 36:00 ⚔ M@A into Archers
31 1,184 10:34 14:08 31:53 ⛏ Fast Castle
29 1,116 11:42 16:58 37:41 ⛏ Fast Castle
26 969 16:36 22:22 — ⚔ Fish Boom into Skirms FC

Resources

Player Food Wood Gold Stone Spent Collected
21,995 12,128 10,380 600 45,103 47,233
22,165 10,425 7,705 4,060 44,355 48,764
17,600 13,351 5,980 1,050 37,981 38,907
7,455 9,169 4,315 2,845 23,784 26,409
8,975 8,098 2,435 1,025 20,533 21,306
6,995 7,957 2,415 1,070 18,437 21,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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