AoeStats
← mryendl2410

Black Forest

510119512Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 43m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1446
+13
🇬🇧 Persians · United Kingdom
1367
+17
🇦🇷 Mongols · Argentina
1356
+17
🇪🇨 Lithuanians · Ecuador
1345
+17
🇻🇳 Ethiopians · Vietnam
1393
-17
🇺🇸 Bohemians · United States
1384
-16
🇻🇳 Lithuanians · Vietnam
1383
-16
🇨🇳 Jurchens · China
1364
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,149 12:44 21:17 34:25 ⚔ Drush FC
48 2,108 12:36 16:22 29:03 ⛏ Fast Castle
44 1,932 13:48 17:38 33:18 ⛏ Fish Boom FC
44 1,925 10:07 13:53 31:49 ⛏ Fast Castle
43 1,890 13:03 22:14 37:25 ⛏ Fish Boom FC
35 1,554 11:31 15:22 30:06 ⛏ Fast Castle
31 1,360 12:17 15:46 30:27 ⛏ Fish Boom FC
28 1,241 11:22 16:35 30:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,835 20,915 14,625 4,850 68,225 78,440
16,075 25,255 17,150 2,250 60,730 73,461
21,280 24,530 12,955 1,550 60,315 65,506
27,245 19,987 5,555 1,555 54,342 59,638
19,415 14,885 12,220 1,600 48,120 54,409
15,425 18,895 9,720 2,915 46,955 53,632
16,450 14,855 8,515 100 39,920 41,761
16,185 12,511 9,765 1,400 39,861 46,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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