AoeStats
← mryendl2410

Arabia

510081006Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 32m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1408
+14
🇻🇳 Ethiopians · Vietnam
1358
+16
🇮🇳 Aztecs · India
1378
-16
🇮🇳 Franks · India
1346
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 1,999 9:04 24:05 — ⚔ Archer Rush
53 1,745 8:29 24:06 — ⚔ Scout Rush
50 1,655 9:12 22:56 — ⚔ Archer Rush
42 1,381 8:54 23:44 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,345 6,073 3,060 200 20,678 21,889
8,725 7,316 3,840 130 20,011 22,355
5,650 6,966 3,255 400 16,271 17,025
8,210 4,784 1,600 100 14,694 15,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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