AoeStats
← mryendl2410

Arena

509870132Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 61m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Celts · Hong Kong SAR China
1370
+13
🇭🇰 Vietnamese · Hong Kong SAR China
1273
+17
🇨🇳 Jurchens · China
1258
+18
🇨🇳 Japanese · China
1188
+20
🇻🇳 Slavs · Vietnam
1350
-19
🇻🇳 Italians · Vietnam
1337
-19
🇵🇪 Khmer · Peru
1269
-16
🇧🇪 Portuguese · Belgium
1223
-14
Player eAPM Actions Feudal Castle Imperial Opening
74 4,531 12:13 16:20 31:13 ⛏ Fast Castle
50 3,095 10:57 13:55 30:05 ⛏ Fast Castle
47 2,902 10:52 14:47 24:25 ⛏ Fast Castle
41 2,526 13:05 16:54 22:11 ◆ FC into Fast Imp
39 2,397 12:13 16:11 30:26 ⛏ Fast Castle
33 2,024 11:23 15:16 41:24 ⛏ Fast Castle
26 1,616 10:45 14:23 29:12 ⛏ Fast Castle
19 1,152 11:38 15:38 25:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,175 24,795 18,755 7,450 99,175 117,014
55,445 28,580 13,790 1,000 98,815 127,484
58,755 18,145 15,700 5,500 98,100 104,668
25,965 30,585 18,920 2,950 78,420 87,041
31,070 28,682 9,545 2,995 72,292 79,873
23,445 32,390 10,345 3,950 70,130 73,239
17,965 27,260 16,085 2,830 64,140 72,286
8,610 7,505 6,155 3,290 25,560 30,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.