AoeStats
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Arena

509864088Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 58m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Sicilians · Colombia
1459
+13
🇻🇳 Spanish · Vietnam
1428
+14
🇨🇿 Inca · Czechia
1428
+14
🇨🇿 Wu · Czechia
1392
+15
🇨🇳 Italians · China
1438
-17
🇹🇼 Persians · Taiwan
1367
-13
🇻🇳 Slavs · Vietnam
1363
-13
🇻🇳 Italians · Vietnam
1350
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,341 10:41 14:21 40:10 ⛏ Fast Castle
53 3,101 11:59 16:09 21:25 ◆ FC into Fast Imp
50 2,924 11:32 17:23 31:08 ⛏ Fast Castle
45 2,637 8:49 15:06 33:12 ⛏ Fast Castle
39 2,277 11:57 16:20 30:50 ⛏ Fast Castle
38 2,235 10:47 15:02 43:42 ⛏ Fast Castle
38 2,221 11:58 15:28 27:33 ⛏ Fast Castle
31 1,828 11:47 16:37 30:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,905 19,580 22,645 7,100 104,230 115,320
44,665 24,050 12,590 2,250 83,555 95,834
40,145 25,755 14,375 2,155 82,430 94,028
33,430 27,903 14,720 1,150 77,203 85,330
38,960 21,300 15,780 1,000 77,040 92,347
18,180 26,859 17,020 3,745 65,804 72,819
23,690 22,241 13,975 1,545 61,451 68,849
24,195 19,740 13,735 2,980 60,650 63,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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