AoeStats
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Oasis

509108451Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 24m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Mongols · Japan
1419
+16
🇨🇳 Poles · China
1416
+16
🇪🇸 Saracens · Spain
1412
+16
🇪🇨 Ethiopians · Ecuador
1364
+17
🇹🇼 Cumans · Taiwan
1457
-19
🇹🇼 Britons · Taiwan
1429
-17
🇻🇳 Ethiopians · Vietnam
1408
-16
🇻🇳 Lithuanians · Vietnam
1337
-13
Player eAPM Actions Feudal Castle Imperial Opening
79 1,977 8:59 — — ⚔ Archer Rush
64 1,592 8:59 — — ⚔ Archer Rush
57 1,426 9:03 — — ⚔ Scout Rush
42 1,044 8:20 23:16 — ⚔ Scout Rush
42 1,045 8:45 — — ⚔ Archer Rush
41 1,024 10:51 15:14 — ⛏ Fast Castle
38 941 9:16 21:15 — ⚔ Scout Rush
38 961 10:11 22:17 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,660 4,387 2,505 0 14,552 15,953
7,260 4,330 1,400 190 13,180 13,713
7,070 3,815 640 200 11,725 12,681
6,240 5,050 100 100 11,490 12,790
5,775 2,630 2,725 0 11,130 12,920
3,700 4,181 2,865 0 10,746 11,477
3,975 3,411 1,895 225 9,506 10,070
3,100 3,229 2,035 125 8,489 9,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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