AoeStats
← mryendl2410

Black Forest

509102113Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 45m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Ethiopians · Vietnam
1396
+12
🇮🇳 Khmer · India
1382
+12
🇧🇦 Goths · Bosnia & Herzegovina
1342
+14
🇻🇳 Lithuanians · Vietnam
1322
+15
🇨🇳 Koreans · China
1336
-15
🇰🇷 Bengalis · South Korea
1303
-13
🇨🇳 Byzantines · China
1286
-13
🇨🇳 Huns · China
1268
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 2,947 11:50 15:39 29:25 ⛏ Fast Castle
48 2,178 11:55 15:03 29:37 ⛏ Fish Boom FC
43 1,940 10:24 14:48 29:23 ⛏ Fast Castle
43 1,971 11:53 17:42 35:10 ⛏ Fast Castle
37 1,689 12:32 16:59 30:35 ⛏ Fish Boom FC
35 1,592 13:53 17:46 30:17 ⛏ Fish Boom FC
30 1,357 11:28 16:28 30:27 ⛏ Fast Castle
21 958 11:00 15:46 31:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,295 23,930 22,165 850 80,240 84,081
33,100 18,155 13,960 1,600 66,815 78,693
32,880 19,538 9,180 3,600 65,198 72,302
23,285 17,090 17,670 1,800 59,845 67,182
25,955 17,600 14,700 890 59,145 69,279
14,850 14,710 13,380 200 43,140 45,486
18,445 11,310 9,115 2,770 41,640 45,063
13,730 12,490 5,835 2,635 34,690 36,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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