AoeStats
← mryendl2410

Arabia

509070643Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 45m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Ethiopians · Vietnam
1394
+15
🇨🇳 Burgundians · China
1378
+15
🇩🇪 Spanish · Germany
1389
-16
🇮🇳 Mongols · India
1346
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,215 10:08 25:54 — ⚔ Archer Rush
40 1,796 11:55 18:32 39:14 ⛏ Fast Castle
38 1,740 9:12 22:49 37:01 ⚔ Archer Rush
38 1,701 8:55 25:40 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,070 13,741 12,660 3,100 58,571 63,039
23,640 10,868 8,185 3,100 45,793 48,742
9,630 10,332 5,730 1,135 26,827 27,684
10,730 6,928 3,625 100 21,383 21,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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