AoeStats
← wilsonso35

Arena

508665141Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 46m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Portuguese · Bolivia
1199
+14
🇦🇷 Persians · Argentina
1166
+15
🇭🇰 Khmer · Hong Kong SAR China
1151
+16
🇦🇷 Turks · Argentina
1151
+16
🇨🇳 Goths · China
1238
-20
🇦🇹 Inca · Austria
1130
-14
🇧🇪 Huns · Belgium
1121
-14
🇰🇷 Vietnamese · South Korea
1107
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,355 11:07 15:02 22:17 ◆ FC into Fast Imp
43 2,020 10:47 15:53 35:20 ⛏ Fast Castle
35 1,636 10:35 15:10 33:51 ⛏ Fast Castle
30 1,374 10:57 14:20 41:43 ⛏ Fast Castle
27 1,277 11:54 15:59 29:08 ⛏ Fast Castle
26 1,198 10:17 14:32 28:52 ⛏ Fast Castle
22 1,042 9:45 16:56 36:42 ⛏ Fast Castle
19 894 9:38 15:41 29:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,115 37,120 13,510 1,600 85,345 94,240
30,100 17,315 18,750 1,600 67,765 72,232
30,520 13,280 16,965 3,000 63,765 69,232
21,965 19,005 6,400 2,180 49,550 57,468
13,290 13,155 16,345 4,815 47,605 50,772
22,355 12,830 8,590 850 44,625 45,872
18,860 13,508 5,140 1,060 38,568 43,137
13,830 7,168 7,685 1,530 30,213 37,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.