AoeStats
← kaisar0615

Lombardia

507781515Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 66m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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753
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🇭🇰 Khitans · Hong Kong SAR China
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🇮🇹 Khmer · Italy
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Player eAPM Actions Feudal Castle Imperial Opening
23 1,523 10:29 21:46 35:05 ⛏ Fast Castle
22 1,463 12:42 26:41 34:12 ⛏ Fast Castle
21 1,383 12:44 24:04 35:05 ⛏ Fast Castle
21 1,401 10:47 15:10 33:23 ⛏ Fast Castle
21 1,424 10:04 22:47 40:16 ⚔ Champi Rush
19 1,269 12:34 19:05 37:17 ⚔ FC into Skirms
16 1,039 11:42 15:28 28:17 ⛏ Fast Castle
14 963 9:14 17:27 38:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,745 27,515 18,795 5,050 85,105 93,560
24,355 33,445 18,645 2,290 78,735 84,561
26,540 27,285 19,930 1,855 75,610 91,111
31,280 22,125 17,015 4,090 74,510 88,185
22,520 21,790 20,310 4,660 69,280 93,481
21,595 21,887 19,235 1,900 64,617 84,951
28,500 9,415 17,645 3,585 59,145 96,507
28,735 15,180 11,800 2,625 58,340 64,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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