AoeStats
← kaisar0615

Arena

507774532Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 45m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Romans · India
778
+17
🇮🇹 Gurjaras · Italy
755
+18
🇨🇳 Khmer · China
734
+19
🇺🇸 Burgundians · United States
677
+20
🇵🇱 Bohemians · Poland
836
-20
🇳🇱 Franks · Netherlands
833
-20
🇨🇴 Romans · Colombia
798
-19
699
-24
Player eAPM Actions Feudal Castle Imperial Opening
28 1,273 14:47 20:45 37:07 ⛏ Fast Castle
25 1,145 13:50 22:57 — ⛏ Fast Castle
24 1,077 9:31 15:25 28:44 ⛏ Fast Castle
24 1,087 12:23 17:19 32:57 ⛏ Fast Castle
18 808 12:08 16:33 39:08 ⛏ Fast Castle
16 729 11:53 14:41 32:02 ⛏ Fast Castle
16 734 13:40 20:06 42:52 ⛏ Fast Castle
13 610 10:26 19:33 32:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,005 14,400 8,280 3,135 43,820 51,448
16,245 12,597 9,670 3,510 42,022 52,673
19,750 8,405 9,985 3,550 41,690 54,471
20,120 10,825 4,535 2,250 37,730 49,489
15,950 7,100 6,635 2,150 31,835 49,760
10,695 10,325 5,685 2,055 28,760 32,627
12,095 9,150 4,275 2,700 28,220 33,982
7,285 7,855 2,040 905 18,085 20,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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