AoeStats
← kaisar0615

Arena

507717856Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 39m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
848
+15
🇬🇧 Hindustanis · United Kingdom
847
+15
🇨🇳 Khmer · China
732
+18
693
+20
🇨🇳 Portuguese · China
1109
-28
🇨🇳 Inca · China
752
-15
🇨🇳 Spanish · China
751
-15
🇨🇳 Gurjaras · China
632
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 2,160 11:21 15:17 29:15 ⛏ Fast Castle
38 1,520 10:37 15:44 28:47 ⛏ Fast Castle
32 1,292 11:07 15:18 28:09 ⛏ Fast Castle
25 1,008 11:09 14:57 31:34 ⛏ Fast Castle
24 979 11:06 17:07 37:11 ⛏ Fast Castle
18 701 12:51 19:20 38:06 ⛏ Fast Castle
17 664 11:35 20:52 33:31 ⛏ Fast Castle
17 687 10:56 14:32 29:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,165 17,155 10,840 3,730 64,890 68,298
25,285 12,810 14,320 1,825 54,240 60,189
22,745 14,485 10,285 1,880 49,395 56,785
25,620 12,025 9,300 1,620 48,565 53,424
18,255 17,115 5,860 1,100 42,330 56,388
14,935 11,575 6,860 1,430 34,800 39,886
17,350 8,395 6,435 2,250 34,430 41,848
10,580 4,645 1,290 2,150 18,665 29,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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