AoeStats
← Generation Kill

MegaRandom

508453633Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 48m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1224
+14
🇹🇼 Magyars · Taiwan
1217
+14
🇨🇳 Wei · China
1207
+14
🇮🇳 Vietnamese · India
1130
+17
🇨🇳 Mongols · China
1200
-16
🇸🇪 Franks · Sweden
1175
-15
🇯🇵 Persians · Japan
1172
-15
🇹🇷 Japanese · Türkiye
1121
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,755 9:50 16:21 31:11 ⛏ Fast Castle
43 2,051 9:20 21:06 36:09 ⚔ Archer Rush
34 1,655 9:40 16:49 — ⛏ Fast Castle
30 1,442 9:15 20:21 35:47 ⚔ Scout Rush
29 1,409 9:23 20:38 36:13 ⚔ Scout Rush
29 1,374 11:34 18:13 45:22 ⛏ Fast Castle
27 1,322 11:30 16:30 33:45 ⛏ Fast Castle
15 745 10:13 17:31 35:01 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,845 24,942 11,805 4,450 63,042 73,157
23,400 10,905 16,120 2,355 52,780 56,394
23,055 12,299 11,670 1,700 48,724 51,166
16,725 16,865 9,670 1,050 44,310 51,089
16,475 11,534 9,270 3,555 40,834 45,795
14,940 13,917 9,745 2,150 40,752 48,980
12,965 7,434 5,515 2,350 28,264 30,841
11,460 8,468 2,265 915 23,108 28,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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