AoeStats
← Generation Kill

Black Forest

508423183Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 27m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Burgundians · Singapore
1426
+6
🇪🇸 Turks · Spain
1245
+13
🇮🇳 Persians · India
1217
+14
🇨🇳 Bohemians · China
1029
+20
🇸🇪 Japanese · Sweden
1208
-15
🇩🇪 Hindustanis · Germany
1193
-14
🇩🇪 Italians · Germany
1140
-12
🇮🇩 Persians · Indonesia
1129
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 1,843 10:48 14:37 — ⛏ Fast Castle
33 926 13:00 17:33 — ⛏ Fish Boom FC
32 884 10:06 13:21 — ⛏ Fast Castle
27 747 13:56 21:19 — ⛏ Fast Castle
25 701 10:59 15:50 — ⛏ Fast Castle
24 678 12:20 18:26 — ⛏ Fish Boom FC
23 641 10:42 15:54 — ⛏ Fast Castle
16 460 12:22 17:43 23:40 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
14,050 9,345 5,525 300 29,220 31,068
10,965 8,540 1,975 300 21,780 23,444
6,850 7,975 1,150 280 16,255 20,612
7,025 7,515 400 590 15,530 17,959
5,530 5,359 2,475 1,605 14,969 15,834
6,765 5,825 885 1,005 14,480 16,827
6,365 4,672 3,050 105 14,192 15,163
5,275 3,287 620 650 9,832 12,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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