AoeStats
← Generation Kill

Arena

508416492Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 47m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Japanese · Sweden
1197
+11
🇨🇳 Teutons · China
1195
+11
🇨🇳 Poles · China
1179
+12
🇹🇼 Magyars · Taiwan
1175
+12
🇨🇳 Khmer · China
1126
-14
🇦🇺 Teutons · Australia
1078
-11
🇹🇼 Spanish · Taiwan
1065
-11
🇹🇼 Mongols · Taiwan
1057
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 2,472 11:38 16:22 43:50 ⛏ Fast Castle
46 2,146 12:10 16:18 29:30 ⛏ Fast Castle
39 1,818 10:07 14:04 28:34 ⛏ Fast Castle
35 1,664 10:51 14:58 39:14 ⛏ Fast Castle
30 1,403 11:16 17:17 31:31 ⛏ Fast Castle
29 1,360 9:10 22:23 35:29 ⚔ Towers FC
27 1,275 10:56 15:03 37:39 ⛏ Fast Castle
27 1,254 11:27 14:52 34:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,580 17,210 21,810 3,550 86,150 94,207
33,420 13,224 18,875 3,700 69,219 73,622
21,900 21,705 18,555 4,300 66,460 79,914
24,835 13,935 11,375 1,025 51,170 59,123
18,350 17,525 5,810 1,870 43,555 52,924
17,245 15,855 5,365 3,560 42,025 46,199
13,970 13,675 7,830 2,965 38,440 48,874
16,255 8,645 4,035 3,450 32,385 34,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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