AoeStats
← Generation Kill

Black Forest

508409193Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 43m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Japanese · Sweden
1183
+14
🇪🇸 Persians · Spain
1178
+15
🇺🇸 Mongols · United States
1152
+16
🇧🇪 Magyars · Belgium
1140
+16
1194
-16
🇦🇺 Bohemians · Australia
1159
-16
🇺🇸 Wu · United States
1153
-16
🇨🇳 Mongols · China
1086
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,511 12:13 19:22 32:12 ⛏ Fish Boom FC
31 1,363 10:55 15:28 30:14 ⛏ Fast Castle
31 1,354 10:54 18:05 34:15 ⛏ Fish Boom FC
27 1,202 10:43 15:15 29:16 ⛏ Fast Castle
26 1,127 17:56 21:55 37:15 ⛏ Fast Castle
25 1,084 19:34 33:30 42:48 ⛏ Fish Boom
24 1,054 11:24 16:24 28:16 ⛏ Fish Boom FC
20 875 12:14 27:00 37:54 ⚔ Fish Boom into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,765 26,590 17,650 850 63,855 72,790
35,825 8,110 14,735 2,800 61,470 69,029
22,635 16,100 12,755 3,495 54,985 66,741
18,195 15,603 5,640 2,730 42,168 52,663
13,675 17,185 8,435 2,545 41,840 58,587
14,700 14,257 6,610 1,805 37,372 41,420
12,125 12,971 6,275 3,100 34,471 38,616
12,285 8,975 3,240 2,335 26,835 28,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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