AoeStats
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Lombardia

508405382Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 50m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1234
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1137
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1129
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🇸🇪 Japanese · Sweden
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🇺🇸 Malay · United States
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🇧🇪 Magyars · Belgium
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Player eAPM Actions Feudal Castle Imperial Opening
57 2,906 10:36 23:01 37:17 ⚔ Scout Rush
40 2,011 10:55 19:03 34:25 ⛏ Fast Castle
39 1,993 10:18 14:17 29:10 ⛏ Fast Castle
30 1,526 11:23 19:00 34:51 ⛏ Fast Castle
29 1,484 10:13 15:34 36:09 ⛏ Fast Castle
25 1,278 11:36 15:21 33:38 ⛏ Fast Castle
23 1,175 11:19 15:40 33:01 ⛏ Fast Castle
23 1,157 12:37 22:11 37:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,425 20,186 28,135 3,545 86,291 90,963
27,265 19,442 21,795 3,210 71,712 82,127
20,020 27,144 12,575 4,090 63,829 81,627
18,475 23,111 14,575 4,205 60,366 72,267
23,735 17,162 10,850 3,635 55,382 61,740
20,765 17,750 10,285 6,555 55,355 59,597
34,120 13,825 3,590 1,700 53,235 70,126
24,090 15,581 9,415 1,565 50,651 65,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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