AoeStats
← Generation Kill

Black Forest

508404642Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 6m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1266
+13
🇨🇳 Mongols · China
1258
+13
1161
+17
🇺🇸 Wu · United States
1151
+18
🇸🇪 Teutons · Sweden
1216
-16
🇹🇷 Byzantines · Türkiye
1211
-16
🇺🇸 Mongols · United States
1184
-15
🇧🇪 Magyars · Belgium
1170
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 342 — — —
46 289 — — —
36 225 — — —
30 189 — — —
25 160 — — —
20 129 — — —
20 124 — — —
14 90 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 125 0 0 1,325 1,344
900 350 0 0 1,250 1,445
650 125 0 0 775 989
500 166 0 0 666 549
550 100 0 0 650 858
400 136 50 0 586 483
400 172 0 0 572 455
250 6 50 0 306 386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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