AoeStats
← Generation Kill

Oasis

508402780Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 21m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Muisca · Australia
1260
+12
🇸🇪 Teutons · Sweden
1202
+14
🇹🇷 Byzantines · Türkiye
1197
+14
🇨🇳 Britons · China
1187
+15
1420
-23
🇭🇰 Maya · Hong Kong SAR China
1151
-13
🇨🇳 Britons · China
1082
-11
🇨🇳 Poles · China
996
-8
Player eAPM Actions Feudal Castle Imperial Opening
61 1,336 10:02 — — ⚔ Scout Rush
60 1,318 9:54 — — ⚔ Archers into Skirms
50 1,103 9:50 — — ⚔ Scout Rush
45 979 9:12 — — ⚔ Archer Rush
43 949 10:15 — — ⚔ Archer Rush
39 856 9:29 21:16 — ⚔ Archer Rush
32 709 10:44 — — ⚔ Scout Rush
26 562 10:39 18:37 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,845 4,065 2,595 0 10,505 11,660
6,645 2,960 390 0 9,995 11,409
4,410 3,500 1,695 0 9,605 11,721
3,675 3,980 1,355 0 9,010 10,265
5,110 2,950 350 205 8,615 9,635
3,975 3,006 1,180 0 8,161 8,592
5,155 2,675 150 0 7,980 8,896
3,325 2,699 380 100 6,504 6,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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