AoeStats
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Arena

509802273Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 53m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Hindustanis · Canada
1065
+10
🇺🇸 Turks · United States
958
+14
🇨🇦 Mongols · Canada
950
+44
🇨🇳 Franks · China
950
+44
🇦🇷 Lithuanians · Argentina
1002
-17
🇦🇷 Khmer · Argentina
947
-14
🇦🇷 Khmer · Argentina
892
-12
🇦🇷 Bohemians · Argentina
869
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,459 11:10 15:09 27:07 ⛏ Fast Castle
23 1,221 10:59 15:24 30:37 ⛏ Fast Castle
22 1,174 9:36 15:52 34:10 ⛏ Fast Castle
20 1,069 10:05 17:06 32:34 ⛏ Fast Castle
20 1,078 10:24 20:47 35:20
19 1,018 10:54 16:38 31:45 ⛏ Fast Castle
19 1,033 9:24 12:51 29:53 ⛏ Fast Castle
12 659 12:49 17:58 28:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,585 25,925 15,710 5,600 91,820 105,112
41,930 24,090 15,375 1,150 82,545 88,813
43,120 16,525 18,510 1,600 79,755 89,744
32,445 17,050 14,900 3,780 68,175 84,883
27,215 24,135 11,910 990 64,250 72,483
31,810 15,245 10,895 3,965 61,915 77,458
11,025 26,220 20,300 750 58,295 63,505
21,725 15,220 8,510 1,500 46,955 51,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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