AoeStats
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Black Forest

508478892Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 62m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇰 Japanese · Sri Lanka
827
+15
🇩🇪 Khmer · Germany
783
+16
🇸🇪 Random · Sweden
809
-16
🇸🇪 Random · Sweden
791
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,389 11:34 20:28 39:18 ⛏ Fast Castle
17 1,055 11:25 26:13 43:28 ⚔ M@A Rush
16 1,028 13:59 25:30 37:36 ⚔ M@A Rush
10 617 12:29 26:37 45:46

Resources

Player Food Wood Gold Stone Spent Collected
26,715 18,198 17,065 2,360 64,338 87,588
23,485 22,555 10,465 2,380 58,885 66,959
19,070 17,626 8,100 3,980 48,776 57,996
20,050 8,368 13,830 2,590 44,838 49,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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