AoeStats
← Coyunto90

Northern Isles

510595535Analyzed
1v1 RM · 9h ago on Oct 1, 2026· 82m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
1137
+15
🇧🇷 Italians · Brazil
1126
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 4,558 12:21 20:00 35:51 ⛏ Fish Boom into Galleys FC
27 2,254 10:58 19:48 34:24 ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,805 46,920 19,405 5,545 97,675 113,382
19,245 39,175 20,300 4,580 83,300 89,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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