Four Lakes
509470387Analyzed1v1 RM
·
6d ago on Sep 26, 2026·
65m 43s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Coyunto90's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Coyunto90
A
Feudal Age
10:40
vs 10:51
top 44%
Castle Age
18:30
vs 20:09
top 31%
Imperial Age
32:07
vs 36:23
top 17%
eAPM
45
vs 32
top 25%
First military
14:59
vs 12:45
btm 31%
▲
Fast Imperial Age at 32:07 — faster than 83% of analysed players on Four Lakes
▲
High eAPM (45) — top quarter of analysed players
▼
Loom after the Feudal click (9:35) — usually safest before it
▲
Town centers almost never idle — 3s across the first 18:30
Alamdons
A
Feudal Age
10:09
vs 10:51
top 27%
Castle Age
16:01
vs 20:09
top 8%
Imperial Age
36:50
vs 36:23
btm 46%
eAPM
54
vs 32
top 15%
First military
19:01
vs 12:45
btm 12%
▲
Fast Feudal Age at 10:09 — faster than 73% of analysed players on Four Lakes
▲
Fast Castle Age at 16:01 — faster than 92% of analysed players on Four Lakes
▲
High eAPM (54) — top quarter of analysed players
▼
First military only at 19:01 (Scout Cavalry) — later than 88% of analysed players on Four Lakes
▲
Town centers almost never idle — 1s across the first 16:01