Four Lakes
508030637Analyzed1v1 RM
·
11d ago on Sep 20, 2026·
36m 2s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Coyunto90's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Coyunto90
A
Feudal Age
10:57
vs 10:51
btm 47%
Castle Age
17:42
vs 20:09
top 23%
Imperial Age
33:41
vs 36:23
top 27%
eAPM
35
vs 32
top 42%
First military
11:29
vs 12:45
top 33%
▲
Fast Castle Age at 17:42 — faster than 77% of analysed players on Four Lakes
▲
Fast Imperial Age at 33:41 — faster than 73% of analysed players on Four Lakes
▼
Town centers idle 4:50 of the first 17:42 — keep villagers queued
egoitzmd
C
Feudal Age
9:02
vs 10:51
top 3%
Castle Age
24:21
vs 20:09
btm 13%
Imperial Age
—
vs 36:23
btm 0%
eAPM
20
vs 32
btm 22%
First military
28:42
vs 12:45
btm 1%
▲
Fast Feudal Age at 9:02 — faster than 97% of analysed players on Four Lakes
▼
Slow Castle Age at 24:21 — slower than 87% of analysed players on Four Lakes
▼
Low eAPM (20) — busier hands win idle time back
▼
First military only at 28:42 (Knight) — later than 99% of analysed players on Four Lakes
▼
Town centers idle 27:47 of the first 24:21 — keep villagers queued