AoeStats
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Arabia

509546022Analyzed
3v3 RM · 7d ago on Sep 27, 2026· 43m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
872
+12
🇺🇸 Byzantines · United States
729
+18
🇲🇽 Khmer · Mexico
664
+20
🇺🇸 Maya · United States
780
-17
🇺🇸 Turks · United States
777
-17
🇺🇸 Burgundians · United States
763
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,817 11:55 21:09 — ⚔ Scout Rush
31 1,360 11:34 23:55 — ⚔ Archer Rush
25 1,070 11:55 20:57 35:17 ⚔ Archer Rush
24 1,051 13:16 23:19 — ⚔ Skirmisher Rush
22 944 13:48 22:29 — ⚔ Scout Rush
20 865 11:29 21:44 29:24 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,675 10,610 2,700 1,360 25,345 29,554
11,220 6,938 5,890 750 24,798 29,419
9,355 6,870 4,600 770 21,595 26,723
7,015 8,780 1,730 1,085 18,610 21,431
7,050 6,190 2,570 1,730 17,540 21,484
5,520 4,644 1,200 185 11,549 12,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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