AoeStats
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Arabia

509541595Analyzed
2v2 RM · 7d ago on Sep 27, 2026· 42m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
750
+14
🇨🇱 Spanish · Chile
740
+15
🇺🇸 Byzantines · United States
745
-16
🇲🇽 Khmer · Mexico
677
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,762 10:17 21:03 39:48 ⚔ Archer Rush
26 1,105 11:28 20:20 36:29 ⚔ Skirmisher Rush
21 898 13:56 27:31 42:23 ⚔ Scout Rush
14 617 10:52 21:25 41:29 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
15,785 8,875 8,940 2,800 36,400 39,337
11,605 10,067 3,285 995 25,952 34,135
11,250 8,350 3,690 1,400 24,690 29,185
9,620 6,075 2,275 980 18,950 20,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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