AoeStats
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Arena

509510157Analyzed
2v2 RM · 7d ago on Sep 27, 2026· 73m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
709
+17
🇦🇷 Vikings · Argentina
684
+18
🇺🇸 Byzantines · United States
764
-19
🇲🇽 Khmer · Mexico
693
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,352 10:50 18:29 31:53 ⛏ Fast Castle
24 1,788 13:40 21:59 39:07 ⛏ Fast Castle
18 1,337 10:05 16:45 31:24 ⛏ Fast Castle
13 969 10:56 26:27 41:28

Resources

Player Food Wood Gold Stone Spent Collected
38,260 26,210 20,505 2,065 87,040 110,509
31,430 22,370 18,135 1,335 73,270 84,037
28,070 13,425 12,290 3,890 57,675 83,349
11,665 15,655 7,945 2,070 37,335 40,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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