AoeStats
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Arena

509034225Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 57m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
915
+17
🇲🇽 Britons · Mexico
901
+17
🇺🇸 Britons · United States
937
-17
🇨🇳 Saracens · China
929
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,405 11:53 15:58 39:13 ⛏ Fast Castle
28 1,644 9:52 15:31 31:11 ⚔ FC into Archers
21 1,213 12:22 16:22 29:14 ⛏ Fast Castle
19 1,105 9:37 15:49 32:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,770 20,185 24,510 2,310 80,775 84,953
22,330 26,820 13,120 1,500 63,770 65,669
25,440 23,610 9,285 3,270 61,605 92,479
28,420 14,995 10,220 2,050 55,685 65,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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